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Halcyone Maker
14 new costume characters

Make a 3D character. Bring it to life.

A little wizard, a shark hoodie, a pumpkin with a carved grin. Make a cute 3D character your own with shapes, colors, costumes and expressions. Animate it and take home images, clips or an editable 3D model.

Create and animate free, with no 3D experience or account. Try your own audio for 20 seconds; voice exports come with Plus at $12/month.

Made in Halcyone MakerSound on
Character, motion, expression and voice.

Made together in the Maker. Press play to see Honey Bear move and speak in one recorded clip.

Read the transcript

Hello, I am Honey Bear. Let us make something together. We can pause, take a breath, and explain the next idea. Thank you for watching.

01

Choose a character. Make it yours.

02

Pick motions and expressions. Add a voice if you like.

03

Record your clip. Reuse the character next time.

Find your kind
of character.

53 characters to start from: hooded mascots, costumes, woodland friends, little blobs, food and robots. Each has editable shapes, colors and motions. Pick one to start free.

Real Maker characters, ready to edit and animate.

Browse them by category
Made in the workshopStudio Gardener, a soft mouse mascot in blue overalls with a green sproutStudio Gardener

The same little face.
For every hello.

Give your site a welcome, a moment of waiting and a small celebration. Keep the same character, colors and personality across your project.

1 transparent PNG3 silent WebM clipsEditable character recipe

Try the Studio Gardener sample set, then open its recipe in the Maker to change the look or record another motion.

Download the free sample ZIP

One little body.
A whole wardrobe.

Hats, hoods, horns and wings are real parts fitted to each character, not recolors. Pick the species, the hat or the prop, change the colors, then make them move.

Dino: T. rex
DinoT. rex
Dino: Triceratops
DinoTriceratops
Dino: Stegosaurus
DinoStegosaurus
Penguin: Emperor
PenguinEmperor
Penguin: Adélie
PenguinAdélie
Penguin: Rockhopper
PenguinRockhopper
Wizard: Crooked hat
WizardCrooked hat
Wizard: Pointed hat
WizardPointed hat
Wizard: Witch brim
WizardWitch brim
Santa: Candy cane
SantaCandy cane
Santa: Bell
SantaBell
Santa: Gift
SantaGift

14 costumes, each with parts you can swap, recolor and animate.

Dress one up
An editable starting characterBell Shroom, a little mushroom character with a broad red cap and cream-colored feetBell Shroom

Have a change in mind?
Put it into words.

Describe a change to a dress-up mascot or supported companion. AI adjusts its available shapes, colors and parts. Compare Before / After, refine the preview, then apply the changes you want.

Example request
“Make the mushroom cap wider and the colors softer. Keep the same face.”

Manual editing and three-option variations are free. Plus adds AI editing with 1,000 shared credits/month. A successful appearance preview uses 1 credit; failed or unchanged results use 0.

AI edits existing characters and parts. Dress-up mascots also support AI motion sequences and talking videos; companions do not support voice input.

Walk, wave,
smile and speak.

Pick ready-made motions and expressions, then watch them together. Add your own audio with a dress-up mascot and record the performance in the same workspace.

Teddy Bear, a warm brown plush companion with a cream muzzle

A little wave from Teddy.

Start with this plush bear, change its colors and expression, then choose a motion to record.

The right motions for each body.

Dress-up mascots offer a broad library of walks, waves and dances. Companions and simple figures have smaller motion sets made for their shapes.

A face that answers.

Switch expressions while a motion plays — happy, surprised, sleepy, crying — and record the change, not just a pose.

Your voice, its mouth.

Load an audio file and preview 20 seconds free with a dress-up mascot. Plus adds microphone input and MP4 or WebM recording with your voice included.

Sequence a take.

Dress-up mascots can combine motions and expressions into a sequence. All character styles can record a single motion in square, vertical or widescreen video.

GLB includes body animation with a static facial expression. Recorded clips include changing expressions.

Watch one in action

Out of the editor.
Into your project.

A presenter for your next video. A familiar face in your app. A character for the game you're making.

A Halcyone bear presenting beside a slide in the interactive demoA mascot with something to say.Play the demo
Try a dress-up mascot presenter. Audio file preview is free for 20 seconds; voice-driven recording requires Plus.

For the things you share.

Record expressions and motions as MP4, WebM or GIF. Frame a square sticker, a vertical clip or a widescreen presenter. Try your audio free; export your voice and gestures together with Plus.

For the product you're building.

Use a transparent PNG as an avatar, or a looping GIF for a loading, success or empty state. Match the colors to your product.

For a world of your own.

Take an animated GLB into a compatible 3D app or game engine. Body animations travel with it; the selected facial expression stays static.

From a first take
to a finished clip.

Bring the character, gestures, voice and framing together. These guides walk you through recording a clip and reusing the character for the next one.

Make a character talk.

Start with a short script. Preview the voice and gestures, then export your first speaking take.

Follow the voice guide

Put your character in the scene.

Choose transparent, greenback or a solid background to suit the app where you will finish your video.

Choose your export setup

Take your character with you.

Choose an image, a clip or a 3D model. Here's exactly what each format keeps, and which plan includes it.

Everyday exports Free

PNG
A still image of your character. Choose a transparent background for icons, slides and layouts.
MP4 / WebM / GIF
Record body motion and expressions. MP4 is for social posts and YouTube, with no transparency. Use WebM for transparency; GIF is silent. Voice audio requires Plus.
GLB
A 3D model with body animations and materials in one file. The selected face is static.
Expression ZIP
Dress-up mascots: separate glTF files for static face poses, sharing the body motions and textures.

More 3D workflows Plus / Pro

glTF ZIP
A 3D model with body animations and embedded images. Extract the archive before use; the selected face is static.
OBJ + MTL
A static pose with colors and face textures. No rig or animations; advanced finishes are simplified.
USDZ
A static model for Apple AR workflows. No rig or animations; advanced finishes may look different.
STL
Geometry in millimeters for print preparation. No colors or face artwork; intersecting parts need repair before printing.

Your first basic download needs no account. A free account unlocks unlimited basic downloads. Plus is $12/month; Pro is $29/month. FBX, BLEND and VRM export are not currently available.

Compare plans

A small creative tool.
Room to make it yours.

Halcyone Maker is a free browser-based cute 3D character maker. Customize dress-up mascots, woodland friends, food characters, animals and robots, then animate and export images, clips or 3D models. Plus adds AI appearance editing for supported characters and voice-driven recording for dress-up mascots.

Compare character tools
Product details at a glance
Runs in
Any modern web browser (Chrome, Edge, Safari, Firefox) on desktop. Nothing to install, no plugin, no account needed to start.
Output formats
GLB (3D model with body animations), transparent PNG, GIF, MP4 with a solid background, and WebM with alpha. Plus adds glTF ZIP, OBJ + MTL, USDZ and STL. One-click 9:16, 1:1 and 16:9 capture presets, with silent GIF recording.
Animations
Hundreds of ready-made motions for dress-up mascots, plus smaller motion sets designed for companions and simple figures.
Free includes
Building, customizing and previewing with no account, plus one basic export with no account. A free account makes PNG/GIF/MP4/WebM/GLB exports unlimited and saves up to 3 characters.
Plus adds
$12/month or $115.20/year: AI appearance editing for supported mascots and companions; voice-driven recording and AI motion sequences for dress-up mascots; GLB Studio recording of imported models; glTF ZIP / OBJ + MTL / USDZ / STL exports; and up to 20 saved characters.
Pro adds
$29/month or $278.40/year: everything in Plus, with unlimited saved characters instead of 20.
Made by
Halcyone Lab (halcyonelab.com), the studio behind Halcyone's focus rooms and video work.
Read the full product fact sheet
What is Halcyone Maker?

A browser workspace for making and animating 3D characters. Start with a ready-made mascot, woodland friend, food character, animal, robot or simple figure, change its look, choose motions and expressions, and record a clip. Dress-up mascots can also use your own audio. You can export clips, images or 3D models without learning modeling or rigging.

What kinds of cute 3D characters can I make?

Choose dress-up mascots, woodland friends, little creatures, food and object characters, animals, floating friends, robots or simple figures. The new storybook collection includes Hooded Cub, Raincoat Bunny, Scarf Fox, Bell Shroom, Seed Pod, Acorn Walker, Mallow Blob, Pip Horn, Pudding Pal, Toast Buddy, Pear Pal and Tea Cup. Each starting character has its own supported shape controls and motions.

Can I compare character variations for free?

Yes. In Manual, lock the features you want to keep and compare three appearance options before applying one. Small changes makes a subtle adjustment; Change the mood explores a wider range. Applying is one undoable edit. This does not use AI credits.

How does AI character editing work?

With Plus or Pro, describe a change to a supported mascot or companion, review Before / After and apply the result. AI edits existing shapes, colors and parts; it does not generate arbitrary new 3D geometry. All new storybook characters support AI appearance editing. Developer Robot, Chubby Robot, Marshmallow Robot and simple figures use manual appearance controls.

Can I make a character talk with my audio?

Yes. Choose a dress-up mascot, open Clip → Voice, load an audio file and preview up to 20 seconds free. The mouth follows audio volume. Plus adds microphone input and voice-driven exports; MP4 and WebM include the sound, while GIF is silent. In Manual, audio stays in your browser and must be selected again after reopening.

Can I type a line for a character to speak?

Yes. With Plus or Pro, choose a dress-up mascot and open Clip → Voice → Script. Type up to 200 characters, pick Bright, Warm or Calm and make the voice (1 AI credit; a failed voice uses none). The mouth and speaking gestures follow the voice; preview it, then download an MP4 or WebM with the sound. AI edit → Make a talking video also plans the look and the line together and exports them in an asset ZIP. Save take keeps the line, plan and source audio with your saved character. A GLB export does not include the voice or animated face.

Is it free?

Yes. Building, customizing, previewing and your first basic export are free without an account. A free account makes basic Character Maker exports unlimited. Audio file preview is free for 20 seconds with dress-up mascots. Plus adds AI appearance editing for supported mascots and companions, voice-driven recording for dress-up mascots, GLB Studio recording, additional 3D formats and larger save limits.

How much does it cost?

Free for building; a free account adds unlimited basic exports and 3 saved characters. Plus is $12 per month or $115.20 per year. Pro is $29 per month or $278.40 per year.

Do I need Blender or any 3D skills?

No. You assemble characters from friendly parts and sliders — there is no modeling, rigging or timeline to learn. If you have never opened a 3D tool, you can still make a finished character.

Which files can I export?

Free includes PNG, GIF, MP4, WebM and animated GLB, plus the dress-up mascot expression ZIP. Plus and Pro add glTF ZIP, OBJ with MTL and textures, USDZ and STL. glTF retains the model and body motions; OBJ, USDZ and STL are static. STL contains no colors or face artwork and needs print preparation. FBX, BLEND and VRM are not currently available.

Can I use a model in a game engine?

GLB uses standard glTF 2.0 with materials and body animations. Some characters use a skeleton; others animate separate model parts. Tools with a glTF importer can load it; Unity needs an importer such as glTFast. The selected face is static, and import appearance can vary. Use the GLB guide inside Maker to choose a workflow.

Can I make a transparent or vertical video for OBS, TikTok or my app?

Yes. Record MP4 for social posts or YouTube in 16:9, 1:1 or 9:16. MP4 has no transparency; transparent areas are saved on white. For video editors such as CapCut, Premiere Pro, Final Cut Pro, iMovie or DaVinci Resolve, choose Video editor in Clip → Export to save a green-screen MP4 you can key out. Transparent WebM suits OBS and web pages. GIF recording is silent and does not preserve alpha. Test a short export in your destination app; format and transparency support vary.

Is it a VTuber app?

Not a full one. There is no face tracking, Live2D or VRM rig. With Plus, dress-up mascots can animate their mouths from a microphone or audio file for recordings.

Can I use my characters commercially?

Exports are intended for use in your own projects; see the pricing page and current terms for commercial-use details.

Make a character of your own.

Start with a favorite. Change its shapes, colors and costume, then bring it to life.
Create and animate free. Add voice to your exported clip with Plus.